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The Future of Virtual Reality: Unlocking the Past

The Future of Virtual Reality: Unlocking the Past

The conversation of Virtual Reality is exciting. The future holds ideas. But some ideas are closer to reality than we perceive. Virtual Reality is becoming that platform; a hallmark of imagination in technology space.

With the advancement of our current capabilities, VR is surpassing the popularized realm of gaming. It is allowing us to combine ideas with the very tools that construct the main facets of perception.

Does the prospect of experience change our ability to learn? Absolutely… and it is because Virtual Reality is changing what it means to experience. Imagine yourself back inside a classroom, learning about the history of World War 2, the discovery of profound medicine, the evolution of philosophies that changed the world. Then imagine you’re there; a first-person view. Why lecture history when you can watch it unfold in 3D before your very eyes? Once taking an hour to explain – these fragments of history will be experienced in minutes.

With the maturation of big data, storage has now become a staple of future trends. A course, a lesson, a transfer of knowledge can now be experienced in significantly shorter time. With our increasing capacity to store digital information, we can re-create entire sequences of time – replicated in virtual reality – literally in front of our very eyes. With enough VR data, sequential recording of time can extend into days, weeks, perhaps months of raw information in VR time-lapse. One could dare to say this progress, in its ideal state, may itself become a flirt or a tease into the realm of 4D data.

With our current technological trends, we have incorporated a VR headset with body trackers and gyroscopic calibrators. Tactile gloves and fully geared bodysuits will seem very possible. Beyond that, current work continues toward contact lenses with HD video playback and recording capabilities.

Our ability to immerse ourselves in VR is difficult to truly comprehend. There must be a positive, educational sense of responsibility towards content creation. The transfer of knowledge may become seamless. We may very well advance our education system beyond the industrialized roots of the majority of current curriculum.

Oh the possibilities.

23 Virtual Reality Quotes That Will Make Your Spine Tingle

23 Virtual Reality Quotes That Will Make Your Spine Tingle

We've looked far and wide and explored through the deepest virtual reality libraries across the world wide web....This is what we came out with. Below you'll find our top 23 virtual reality quotes, and we're sure it will light a fire up your you-know-what.

"Virtual reality is the first step in a grand adventure into the landscape of the imagination." -Frank Biocca

"The power of VR is that it gives the viewer a unique sense of empathic connection to people and events. In the context of international reporting and conflict reporting, where our readers rely on us to bring them news and stories from remote and inaccessible places, this has huge potential." -Jake Silverstein

"The problem with VR is you don't know who you are." -Reggie Watts

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"Virtual reality could add a lot of culture to our lives. The technology could instantly transport users to the Louvre in Paris, the Acropolis in Athens and the Guggenheim in New York City, all in one day. In fact, a number of museums have already collaborated with developers to create virtual spaces where people can experience the museums' physical collections." -Knvul Sheikh

"When visiting a home, there's such a brief time period to see things. You forget the layout, where your art's going to go. Appointments may be hard to get; with VR, you can tour the house as many times as you want." -Joseph Cilic

"Virtual reality promises a kind of transcendence of the limits of physical reality." -Frank Biocca

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"The vital factor of virtual reality is immersion, the degree to which the user's senses are limited to the simulation and screened from a real world." -Fjodor Ruzic

"Being virtually killed by virtual laser in virtual space is just as effective as the real thing, because you are as dead as you think you are." -Douglass Adams

"As a university, we are excited about VR. We've had a wide variety of people use our VR tour experience from faculty and staff to students, future students, and alumni. We have a beautiful campus, so it is exciting to be able to bring it to life in a unique and convenient way." -Michelle Bartonico

"The ultimate VR is a philosophical experience, probably an experience of the sublime or awesome." -Michael Heim

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"Imagine the ability to put on a VR headset and be instantly transported to a presidential inauguration or even stream live news in ways never before seen. It's not outlandish to think that a major news network could bring a 360-degree camera to broadcast from special events or sites of breaking news to give its viewers the feeling of actually witnessing what is happening first-hand as the action unfolds in real-time. The same appeal could exist for those who want to travel but don't have the means, time, or ability. Being able to visit the pyramids or take part in the running of the bulls may sound like a fantasy, but if someone gets the correct technology on location at one of those destinations, it could be the next best thing to actually visiting those places." -Brian Shea

"The revolutionary nature of virtual reality is inconsequential if it is inaccessible to nearly everyone." -Justin De Guzman

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"Virtual reality is a technology that can bring people places they might not otherwise reach." -John Patrick

"Every brand wants to forge an emotional connection with its customer...We felt like [virtual reality] was a great way to enhance our storytelling, use technology, and transport people to the outdoors." -Eric Oliver

"Before, travelers just had a brochure or information on the website to inform their choices. Virtual reality allows them to get a true sense of the hotel and the excursions they can go on--it's been a real game changer for us." -Marco Ryan

"There's no better way to communicate what we have in St. Pete-Clearwater then to show it." -David Downing

"By the end of this decade, computers will disappear as distinct physical objects, with displays built in our eyeglasses, and electronics woven in our clothing, providing full-immersion visual virtual reality." -Ray Kurzweil

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"The interesting thing about virtual reality is that everything is possible. You can basically recreate a complete new reality. In any context, you can play blackjack on the moon, or you can play slots while flying around. You can create a game, where, instead of playing will let you run around in a roulette wheel or you are actually inside the slot game or you are part of the slot game or part of the story." -Raf Keustermans

"Virtual reality is already affecting people on an emotional level much more than any other media, and it has the potential to scale: all you need is an attachment for your cellphone, and you can have this experience." -Chris Milk

"By 2027 we will have ubiquitous virtual reality systems that will provide such rich multisensorial experiences that will be capable of producing hallucinations which blend or alter perceived reality." -Mar Franco

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"What if you could put on a virtual reality headset and share a conversation, a past vacation, or interact with a deceased loved one? Would you do it? One company thinks you would. Project Elysium is a custom made virtual reality service that works with clients to recreate 3D models of their deceased loved ones. The founders have clients bring in "reference material" for a deceased loved one, and then the company builds the project. They also work with living people to create their own projects to leave behind for descendants." -Samara Lynn

"At its very core, virtual reality is about being freed from the limitations of actual reality. Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want, qualitatively changes the experience for the better. Experiencing mobile VR is like when you first tried a decent desktop VR experience." -John Carmack

"By the end of this decade, we will have full-immersion visual-auditory environments, populated by realistic looking virtual humans. By the 2030s, virtual reality will be totally realistic and compelling and we will spend most of our time in virtual environments. By the 2040s, even people of biological origin are likely to have the vast majority of their thinking process taking place in nonbiological substrates. We will all become virtual humans." -Ray Kurzweil

 

Other WE-R-VR posts you may be interested in:

22 free virtual reality apps you have to download now

Virtual reality to get as real as acid hallucinations by 2027

VR Infographic: Why you'll be wearing your next computer

Where to buy virtual reality headsets?

WE-R-VR VR Headset Platinum

WE-R-VR VR Headset One

 

 

 

What The World's First Virtual Reality City Looks Like

What The World's First Virtual Reality City Looks Like

 

Why is this WE-R-VR material? Because Hypatia is the world's first virtual reality city and it's pretty impressive.

What's the VR story? What if you could beam yourself into a site like Facebook or Reddit or any one of your favourite online communities and just immerse yourself in its content virtually? It's possible, especially with a company like Timefire VR working around the clock.

The Arizona-based tech company is building an immersive virtual reality city called, Hypatia, a name after the first known woman intellectual, mathematician, philosopher, and astronomer; now reborn as the first city in virtual reality.

The virtual city features a socially interactive environment for users looking to explore cultural and educational experiences. 

According to Timefire VR employees, “In Hypatia, people will find an environment for exploring and creating all aspects of our potential. This ranges from music, art, education, mentoring, crafting, and exploration. In this virtual city we will not only be the creators but the curators of our emerging world of digital virtual art. Community, camaraderie, and creativity are imperative to Hypatia. We are relying on you, the players, to create the vast dynamics of this city’s culture.”

And users will be able to find just about anything. From hanging out at a concert, stage play, shopping or reading a holographic book by the canal, exotic hidden surprises -- Hypatia's virtual city appeals to all senses.

The main takeaway? Hypatia may be the preface to what websites and online social communities may look like in the future; digital worlds where users beam into and engage virtually.

Interesting VR fact: AliceX is an interesting virtual reality app that lets users own the girlfriend experience on-demand, pretty cool.

Where to get a vr headset? If you're looking to buy a virtual reality headset, check out the WE-R-VR shop, we sell the biggest vr view in the market.